4-hand partners or 3-hand cutthroat
Play with
or join a friend’s game
Players
Robot partner
Play to
Pass 3 cards after the bid
Meld
Auto lays every legal meld for you. Pick your own: tap the cards to lay down; the game shows each meld’s name and points, for example Pinochle 4, Run 15. Press Done, or a timeout lays the best meld. Robots always auto-meld.
Show ’Em (claim remaining tricks)
When every trick left is surely yours, a Show ’Em button appears on your lead: tap it to show your cards and take them all. Robots do it too. Robot games only for now. Change it any time in Settings.
Waiting for the host to deal…

Saved on this device.
Four players in two teams; your partner sits across. The deck has 48 cards: two each of 9, 10, J, Q, K and A in every suit. Cards rank A, 10, K, Q, J, 9, so a ten beats a king. First team to 150 wins, or pick 250, 500, 1000 or any score from 50 to 5000 before you deal.
Every 4-hand game: after the bid winner names trump, the bid winner and their partner each pick 3 cards and press Pass. Nothing is traded until both have pressed Pass; then they swap at the same time. Neither sees the incoming cards before choosing. The other team does not pass. After the swap, each partner is shown the 3 cards they received, large and glowing, labeled From their partner. Only the receiver sees those cards. The window stays up until you tap Got it or tap outside it; the game does not continue until you dismiss it. The new cards stay highlighted in your hand for a few seconds, then meld is scored. (3-hand has no partner pass, so there is no received-cards reveal.)
| Jacks around (one of each suit) | 4 | Double jacks around | 40 |
| Queens around | 6 | Double queens | 60 |
| Kings around | 8 | Double kings | 80 |
| Aces around | 10 | Double aces | 100 |
| Run in trump (A 10 K Q J) | 15 | Double run | 150 |
| Pinochle (Q♠ + J♦) | 4 | Double pinochle | 30 |
| Marriage (K + Q, same suit) | 2 | In trump (royal) | 4 |
| Each 9 of trump (dix) | 1 | Roundhouse (K + Q of every suit) | 24 |
A card can count in different kinds of meld, but the K and Q of a run don’t also count as a royal marriage.
The host picks Meld: Auto (the default) or Pick your own in table setup, before the deal. Auto lays every legal meld, as before. Pick your own: during the meld phase, each person taps the cards they want to lay; the game validates them and shows each meld’s name and points live (for example Pinochle 4, Run 15). Press Done to lock it in. If you run out of time, the best legal meld is laid for you. Robots always auto-meld.
Three players, each for themselves. The other two play together against the bid. The dealer sets aside a 3-card widow that is not dealt; each player gets 15 cards from the rest of the 48-card deck. The opening bid is 15 (4-hand stays 25). If everyone passes, the same dealer reshuffles, deals a new widow, and redeals.
Tommy Bot, Pinky Bot and DJ Shuffle play from skill 1 (beginner) to 100 (near perfect). Tap Invite friends to play your nephew or your Crew by link or 6-letter code; robots fill any empty seats.
In an invite room, every bid, play and trick appears on everyone’s screen automatically, with a short pause so you can read it (a finished trick stays up about a second and a half). There is no Next button to tap through — not even when robots fill empty seats. In solo practice against robots, they also play on their own at a readable pace. If you want to pause after each robot move, turn on Pause after each robot move (Next button) in Settings (off by default; saved on this device). A legal card plays on one tap; Confirm before playing a card in Settings is also off by default. After trump is named, the bid winner and their partner both pick their 3 cards to pass at the same time; the swap happens once they have both pressed Pass. Each then sees the 3 cards they received (From their partner). That window stays up until you tap Got it or tap outside it, in both invite rooms and solo practice with a robot partner.
Your game is saved. Tap Continue on the menu to pick it up.